Showing posts with label program production. Show all posts
Showing posts with label program production. Show all posts

Thursday, October 10, 2013

Latest Research on Online Video 1: Pew Online Video 2013

Three research reports on aspects of video/TV viewing and use have been released recently.

The Pew Internet & American Life Online Video 2013 report is out, and shows not only increased viewing of online videos, but increased and more widespread posting of videos.  They also released a video discussing their findings.
For text lovers, here's some highlights:
  • The proportion of US adult internet users who have uploaded or posted videos has doubled in the last four years (to 31%).  27% report they did so to share the video with others, and 18% said they have posted videos that they created.  Posting videos online is more widespread among younger users (41% of 18-29 age group, 36% of 30-49, 18% of those 50 or older)
  • The proportion of US adult internet users who watch or download videos continues to increase, with 78% reporting they do so.  72% have used video-sharing sites like YouTube or Vimeo, 56% watch videos from social networking sites or on mobile apps, and 36% have downloaded videos onto a computer or mobile device for later viewing.
  • Comedy and educational videos remain among the most widely-viewed genres (57% have watched comedy/humorous videos, 50% have watched educational vids) but gains in viewing have brought how-to videos (56%) and music videos (50%) to similar levels.
  • There are demographically based differences in online video use.  Young adults are heavy users of music videos (80%), comedy videos (82%), and animation (47%).  Men are much more likely than women to watch sports videos (49% to 20%), political clips (40% to 30%), and porn (25% to 8%).
  • Social media sites and the proliferation of phones with video capabilities have spurred the increase in video uploading by making it easy to shoot and post videos.  71% of those who post online have done so on a social media site, and 40% report they have used their phones to record videos.  Specialized apps for recording and sharing videos, such as Vine, are starting to make inroads, with 23% of those posting videos indicating that they have used such apps.
Source  - Online Video 2013, a report from the Pew Internet & American Life Project

Wednesday, October 2, 2013

YouTube improves comments, offers royalty-free music to creators

Google's YouTube has announced some improvements for videographers and others posting clips on the site. 

The YouTube Audio Library is making available 150 royalty-free instrumental music tracks to use with videos (or for any other creative purpose).  The service allows users to search by mood, genre, instruments and length.

YouTube's also making some new features available for those using comments.  Moderators can allow comments that fans care about to float to the top of comment lists.  They can also allow automatic blocking of unwelcome voices and inappropriate keywords.

Source -  Google Makes 150 Songs Royalty Free In Videos, Turns Comments Into Conversations,  Online Media Daily

Wednesday, May 29, 2013

Research: "Audience Interactivity and Participation"

The EU has been funding academic research into the transformation of media, audiences, and their social implications under the COST Action ISO906 initiative.  One of the working groups has published some initial findings on audience participation and interactivity in media.  The white paper, "Audience Interactivity and Participation," summarizes interviews with practitioners in several areas - televised political programs, action theater, crowdfunding in music, fan production and interactivity in content, and a highly-interactive visitor's center associated with the EU Parliament.

Overall, the various interviews suggests some awareness of, and interest in, the potential that information technologies provide for promoting interactivity and participation in what had traditionally been unidirectional mass media.  Thoughtful, if not terribly innovative or insightful - yet worth a read.

Source -  "Audience Interactivity and Participation,"  Working Group 2, COST Action 906

Tuesday, May 7, 2013

Off Net to Online - Starting the Revolution

A couple of recent items in support of Friday's post on TV shows moving off broadcast networks.

Soaps - Last week saw another first, as two historic soaps renewed  their story lines online, after being cancelled by their broadcast networks.  New episodes of All My Children and One Life to Live are now being produced by Prospect Park's The Online Network, and are available on Hulu, HuluPlus, and iTunes.  Each of the shows is returning with much of its cast and creative talent intact, familiar sets (although those needed to be rebuilt in their new studio digs), and continuing many long-term storylines.  And they're maintaining their high production values.
(As) far as soap operas go, the new “AMC” and “OLTL” look like the real deal: handsomely executed television series that just happened to be produced for online viewing.
  There are some significant differences - new episodes run 30 minutes, and come out only four times a week.  Moving off broadcast has also freed the shows from the strictures of FCC "indecency" regulations, allowing them to embrace the greater latitude that cable and pay cable programs are exploiting.
Right out of the box, the kids are running around without clothes on during “AMC,” and cursing up a storm on “OLTL.” (On “OLTL,” s-bombs are dropping over Llanview like ducks from the sky during hunting season.)
Commentators suggest that the new shows are once again skating along the cutting edge of soaps, perhaps seeking to entice younger viewers who have grown up watching the less-regulated content of cable and Internet, while maintaining the familiar characters and plots that might just entice older fans and viewers online. 

Production Model -  Talking about Amazon's new political comedy series Alpha House on a cable talk show with producers Jonathan Alter and Garry Trudeau, advertising mogul and TV commentator Donny Deutsch let it slip -
“You guys are on the front line of a revolution,” Deutsch said.
The subscription video-on-demand (SVOD) model embraced by Netflix, Hulu, and Amazon (among others) could have a huge impact on the future of original content creation and distribution - not only as a new (and booming) revenue source, but in large part because it's a different business/production model.
“It feels a little bit like those folks in the early '50s at the beginning of the era of television or in the early '80s at the beginning of cable TV,” Alter said. “Online TV is coming. It’s coming really fast and it’s going to be great for viewers.”
 The historic TV program business model emphasized general-interest programs for the casual viewer (and advertisers), and high-overhead, heavily unionized, and increasingly expensive studio production. (On a per-episode basis, a half-hour sitcom can cost $1-3 million; an hour drama $2-5 million; a two-hour TV movie $7-15 million). It's a high-cost but potentially high-reward strategy.
  In contrast, the business model for SVOD emphasizes niche programming for the dedicated viewer - the kind of viewer who will pay for access to the show, and devote a weekend to watching a full season of shows, and come back again and again and again.  In other words, the engaged, dedicated, fan.  In addition, SVOD distributors (like many cable networks) are not tied to the Hollywood studio model for production, and can take advantage of declining costs of digital production and less costly locations.  As Trudeau said during the talk show -
"But now there is this perception that content can be made anywhere. Obviously, the provider has to have deep enough pockets, but TV shows are now seen as kind of the new novel. Anyone can make it. As long as it’s of a certain quality, people will go find it.”
  An emerging advantage for niche programming is the potential to use crowd-sourcing for initial funding and testing.  Amazon's testing that approach with some of its candidates for new original movies and series - with pilots airing on Amazon Instant Video to gather viewer feedback and response.  Then using that feedback to tweak content and select which go into full production
"That form of implicit feedback is as useful, or more useful sometimes, than the explicit feedback," (head of Amazon Studios Roy) Price said. "This told us something about the marketability of these ideas."
Amazon Studios recently turned "Blackburn Burrow," a movie script by screenwriter Jay Levy, into a digital comic to get more consumer input.
Between the lower costs of digital production and distribution and the higher value placed on programs by dedicated and/or engaged viewers, the threshold for success online (and on cable networks) is much lower than it is for the Big Four broadcast networks. And it doesn't hurt that niche audiences can attract premium rates for targeted markets.

  The TV program market is changing, evolving, and expanding.  Digital innovation is having a significant impact on program production costs and removing barriers to entry; digital distribution is opening new markets and revenue sources; and advertisers are taking advantage of niche programming and targeted audiences.

   Vive la Revolution!

Sources -  Are Online Versions Of 'All My Children' & 'One Life to Live' TV Game-Changers,  TV Board
Netflix, Amazon Could Impact Original Content Ecosystem, TVBlog
Crowdsourcing goes to Hollywood as Amazon makes movies,  Reuters

Tuesday, October 16, 2012

A New Business Model for TV programs?

  In a piece originally published in The Hollywood Reporter magazine, Lacey Rose suggests that a new program production business model is emerging in cable.  My response - sort of, but not really that new.
  Historically there have been two basic business models for television programs.  In one, the broadcaster/network finances and owns the program - and bears both the risk of failure and the benefits of success.  In the other, program production and ownership is separate, and the broadcaster/network licenses the right to air the program.  In that case, the program owner bears the risk of failure, and reaps the rewards that come from success.  While the real world allows some intermixing of the models, and certainly the production of very expensive programs may require commitments from networks or sponsors, at heart there are the two fundamental models.
  In the U.S., a series of policy moves pushed the U.S. production model to the second stream - for decades broadcast networks were prohibited from any ownership of either the programs it aired, or their distribution rights beyond the initial network license agreements.  As demand for programming grew, these rules were loosened, and networks roared back into program ownership.  There's some economic downside to the network/studio ownership model, however.  First, these large firms tend to have higher production costs (union contracts and rules, and internecine competition for top talent, push costs up).  Second, as generalists, they tend to be followers of trends rather than being able to accurately predict shifts in audience preferences.  Third, with network ownership in particular, there is a tendency to emphasize short-term success in terms of revenue potential (that is, they focus on first-run licensing revenues).  Combine these, and firms become risk-adverse.
  So if you look at the big network program production model, you'll see a mix of high-cost entertainment programs (with a sizable number owned by the network), high cost sports programs obtained through licensing arrangements; low-cost news programs owned by the network, and low-cost "reality" programs (again, mostly licensed),  The networks don't fret too much about ownership of the latter three program categories, figuring that there is no significant secondary market for news, sports, and reality programs.  The production costs for entertainment programs are highly inflated (for a number of reasons), so require substantial secondary market revenues to even have a chance at recouping production costs.  Networks need these programs to remain viable and competitive, so there is a strong incentive to obtain ownership rights - first to guarantee supply, but also in the hope that secondary market revenues can offset the initial high costs of production to some degree.
  What Rose noticed, and writes about, is the growth of made-for-cable entertainment programs.  Cable audiences and revenues aren't large enough to support entertainment programming - not using the basic business model above, anyway.  So is there a new, different business model for Cable?  Not totally new in the traditional sense; what Rose notes is that the potential to reduce costs that digital brings, and the development of new marketing channels for video programs have combined to make both the producer/owner and network ownership models financially viable for the smaller scale cable markets.
  Rose looks at the success of program production house FXP (affiliated with the FX network).  The company started with a belief that producing sitcoms for cable networks could be viable if you could produce them cheaply, and keep ownership rights (so that you could benefits from licensing the program to the growing range of distribution outlets, merchandizing, and in some cases, games and movies).
"Back then, the big traditional studios didn't think there was any money to be made from cable comedy, so they ignored the space," says one executive. What (FXP figured out was that) Half-hours could make sense if you made them cheaply and -- importantly -- if you owned them. (Comedy tends to generate lower ratings during the first run but holds up better in repeats; so if you're simply licensing a series, you're paying more to get less and aren't able to take advantage of that ancillary revenue.)
New technologies meant programs could be made cheaply, if you can get talent inexpensively (and frankly, if you can produce in a non-union environment) - and talent could be enticed to take lower initial direct compensation; particularly if you could give them creative freedom and a piece of the downstream licensing rights.
  The growth in the number and value of secondary licensing markets, though, has meant that the networks are increasingly interested in program rights ownership.
"We've just figured out a way to make comedies less expensively than almost anybody can do it," notes Schrier (VP of FXP) (discussing) a template that has them producing half-hours for $400,000 to $700,000 an episode (a network sitcom can cost four times that).
It also helps that in addition to the traditional rerun and international licensing markets, substantial new markets have emerged in licensing content for home video (DVD), on-demand, streaming video, merchandizing, videogame, and even movie rights.
For instance, if FXP wholly owned the Sony TV-produced Damages -- and thus benefited more from such ancillary revenue as the nearly $2 million an episode in international license fees -- (FX Networks President) Landgraf says he would have kept the drama on the network for more than three seasons.
  What Rose looks at isn't really a new business model in the traditional, pure sense.  What's new, and impacting programming markets, is the realization that shifting cost structures and emerging secondary licensing markets let the traditional models be viable on a much smaller scale.  It's a new cable model in the sense that now those models can work in the smaller audience/revenues scale of cable markets.  And in the sense of presenting new opportunities and impacting program production markets, that's what is important.

Source -  The New Cable Model: Why It's Better to Own Than to Rent (Analysis), The Hollywood Reporter


Monday, August 27, 2012

Money for Nothing From YouTube

OK, first let's get past the latest YouTube OMG metric - people around the world upload an average of 72 hours of video every minute to YouTube.  And many are finding ways to make money off it.

  Christine Erickson has a post on the Mashable Social Media blog that talks to some of the bleeding edge profiteers about what it takes to be a profitable YouTube Channel.  The post includes a number of videos, and the main pieces of advice are variations on the standard approach for media success.
  • Content is King - the obverse of GIGO (Garbage In, Garbage Out).  Be innovative, interesting, and care (a bit anyway) about production quality.  Also, to get a channel on YouTube you have to select and identify a content category.
  • Be Original - coming up with original ideas is good, but getting a copyright is critical. To be eligible for monetization, YouTube states that “you must own all the necessary rights to commercially use all visuals and audio, whether they belong to you or a third party.”
  • Patience and Consistency - One hit wonders rarely make much.  And when your video is competing with 4 billion others, it takes a while to get noticed and build an audience base.  Speaking of which...
  • Promote Yourself - YouTube rankings use a wide range of metrics to decide where your site or video comes up on a search.  Connect your channel with social media outlets - and use social media to connect with audiences and engage them - build a relationship that will keep them interested and coming back for more.
  • Equipment -  You don't need film studio or professional broadcast standard equipment.  Lots of cameras and smartphones can shoot HD quality video.  But look into cameras with options for connecting microphones, and investing in some good microphones, tripods, and lights.  Going for editing software a level beyond what comes bundled can also be a good idea.
But read (and watch) the whole thing.

Source  -  How to Make Money From YouTubeMashable Social Media

Monday, June 25, 2012

Fulltime 3D channel out at DirecTV

A while back, DirecTV had partnered with Panasonic to launch a trio of 3D channels, one of which promised to be full-time (24/7) channel carrying nothing but 3D programming.  However, it seems that DirecTV had trouble obtaining enough 3D programming to fill the 168 hours/week a full-time channel required.
"While 3D adoption continues to grow and more programming is being developed, DirecTV has decided to move n3D to a part-time channel," DirecTV said in a statement. The company noted that it still offers subscribers 3D programming from ESPN and 3net, the 3D channel owned by Discovery Communications, Sony and IMAX.
With a few exceptions, interest in producing 3D content for television seems to have declined.  Still, promoters are hopeful that advances in glasses-free 3D displays and ESPN's plan to shoot its 2014 NFL games in 3D will help to revive consumer interest in 3D.

Sunday, April 29, 2012

Black Magic Design's new Camera

Post contributed by Stuart Hohl -


Is The New Black Magic Design Cinema Camera All It Appears To Be?
  Filmmakers have had an exciting time as more and more information about the new BMD Cinema Camera has come out in the past month. We’re slowly starting to see some images produced on some of their prototype cameras and preorders have gone through the roof.
  First off, what’s so exciting about this camera? Well, the tech specs are pretty impressive:
  • Raw Resolution: 12-bit RAW files recorded at 2432 x 1366
  • Shooting Resolution2.5K RAW at 2432 x 1366. ProRes and DNxHD at 1920 x 1080
  • Frame Rates: 23.98p, 24p, 25p, 29.97p, 30p 
  • Sensor Size: 16.64 mm x 14.04 mm
  •  Dynamic Range: 13 stops
What’s more impressive is the price: $3,000! Most cameras shooting RAW footage cost at least 4 times that much or more. But is it too good to be true?
 Well, that depends on what you’re using it for. It may not be very effective for production companies but for an indie filmmaker then it may be a great choice. There are some cons that may make a competitor like the Red Scarlet more attractive: first, it has an internal battery. This is an issue because on long shoot you have to be tethered to some sort of power supply - also, replacing an aging battery will become more difficult; second, there's o reference or time code input available (This becomes an issue on multi-cam shoots where you would want to synchronize footage to make life easier in postproduction. Also, it may make life harder if you want to synchronize audio as even one frame off can be a pain to fix and half a frame would be a nightmare); third, no XLR input for audio (It does have ports for similar cables, but that’s either new cables or an adapter for many filmmakers).
  So, how does it compare to say the Canon 7d, a favorite of indie-filmmakers? It’s twice the price but the bonus with the BMD is that you can shoot RAW footage and don’t have to deal with the h.264 compression codec and 4:2:0 color of the 7d. It means that your video is suddenly more true and versatile than a Canon 7d. However, functionality is about the same in that a multicam shoot with a BMD is just as difficult as with a 7d. Also the BMD has 13 stops of dynamic range as compared to the ~8 of the 7d which means that your depth of field will always be better with the BMD.
  The verdict? To buy or not to buy? I say that if you are trying to make compelling, gorgeous video without needing a multicam shoot and are willing to ignore the internal battery issue, then go with the BMD. For $3,000 no one can compete with the price point and provide uncompressed video. If you are not worried about compression or portability is key to you then the 7d (or similar camera) may be a better or choice for you. Right now, the BMD looks great and I’m excited to see what this level of competition does to the DSLR and RAW video markets.

For some initial footage with a BMD prototype go here.

Sources - BlackMagic Design product info

BJB - some minor editing

Saturday, April 28, 2012

Test Driving the Red Epic & Ultra-HD

Post contributed by Stuart Hohl -

Ultra High Definition Video is an emerging format of video that takes pixels to a much larger level than traditional digital HD. Formats such as 4K, 5K and 8K (still in development) may have up to 16 times the number of pixels as traditional 1080p. It is a format that is slowly starting to catch on with only a few companies stepping up the creation of cameras that can shoot at those resolutions.
  One of these companies is Red Cinema Digital Camera Company (colloquially known as Red). Red has had several Cameras out that can shoot in these formats but with different levels of performance. The Red Scarlet-X can only get 12 frames per second at 5k, but the older Red-Epic and Red-One can reach higher fps at 5K resolution. These cameras were recently used for the upcoming blockbuster “The Hobbit,” but the University of Tennessee used a Red Epic to shoot their Vols' Baseball and Softball TV spots.
  One issue with these cameras is the sheer amount of data that these cameras can produce, particularly at the Ultra HD levels. For the 30 second Baseball spot Athletics Broadcasting shot over 500 GB of Footage. A shoot can get very expensive very quickly when shooting in Ultra High Definition because of the money you have to put into storage systems. One of the things the industry will have to do is to bring data storage up to speed with data creation.
   UT Athletics Broadcasting was shooting with 64 GB cards and could get only about 30 minutes of footage onto each one. That means that you need multiple expensive cards and a storage system to get the footage off of them so you can reuse them. One quick fix for some productions has been to write it directly to hard drives, but that can be extremely cumbersome for some shoots and very expensive. That’s just a stopgap until new storage methods are developed to make shooting at such a high resolution and/or frame rate convenient.
   Why shoot UHD, if it requires so much storage space? It is for the quality of the image. You can look at a camera like the Canon 7d, which has been a favorite of many young and freelance filmmakers. The Canon 7d shoots with a highly compressed 4:2:0 h264 codec, 1080p, with approximately 8 stops of dynamic range. A camera like a Red can shoot with various degrees of compression (or in some cases uncompressed), 5k resolution, with 13+ stops of dynamic range. You get more to work with and you have the raw, uncompressed footage to work with. However, there is a massive difference in price. For most filmmakers (especially amateurs) the Canon 7d is more than enough to get the picture they need (for around $3,000 for the camera and appropriate lenses). However for production companies and the like a Red camera can cost $25,000 and lenses can cost tens of thousands of dollars. Obviously, it’s not for everyone.
  Film has been the traditional  quality standard of Hollywood for some time now. As we move into a digital age, film is finally being challenged by new digital systems that can match the quality and versatility of film that photographers and filmmakers have enjoyed for 100 years. It will be interesting to see if storage systems can advance an keep up to make it cost effective for even smaller productions. Director Peter Jackson talks about his experience with Red UHD cameras and 3-D in this clip. At 4:30 in the video there is a quick and simple explanation of 1080p versus 4k and 5k. Definitely check that out and even watch the entire video because it’s very interesting.

Sources - www.reduser.net
www.red.com
www.canon.com

BJB - edited for style. 

Thursday, March 22, 2012

RED's new digital camera a "Celluloid Killer"?

Heath McKnight posted a review and analysis of the new RED EPIC-X digital movie camera at the Digital Facility blog.  The people at RED were the first to really break into the high-end movie production field with the RED ONE, a digital camera that rivaled the resolution of the industry standard Panavision 35mm film camera, and accepted the same lenses as the Panavision (which enabled cinematographers to capture more of the traditional film effects they wanted), at what was estimated as a cost 1/50th of that of a single Panavision film camera, without lenses (Panavisions weren't available for sale, only rental).
  The specs on RED's latest camera, the EPIC-X, simply blow away both the RED ONE and Panavision.  The EPIC-X captures images at a 5K resolution (higher than the current industry standard for digitizing older 70 mm films), can capture up to 120 frames per second at full resolution (film standard is 24), and has one of the best dynamic ranges of any camera, film or digital.  It's also half the weight of the RED ONE, and records images on SSD drives that can be popped out of the camera and into an editing station.  These features also suggest that the EPIC-X offers filmmakers a new degree of flexibility in how the capture scenes.  With the associated RED STATION, you can make non-destructive tweaks down to individual frames, and output files in virtually every format and standard.  Basically, the new RED equipment seems to exceed just about every industry standard for film production, at a mere fraction of the cost. 
  All this leads to McKnight's summation - "The RED EPIC-X is truly a celluloid killer, and it's being used on everything from mega-blockbusters like the upcoming Hobbit and Spider-Man films, to independent filmmakers and video producers."
  Between advances in digital film equipment and the rising cost of traditional film stock, I expect more and more of the movie production industry to go fully digital.  As that happens, look for more and more movie distributors and theaters to shift to digital formats as well.

Source -  RED EPIC-XL Jeremy Wiles and Creative LabDigital Facility

Saturday, March 17, 2012

Amazon looks to be video producer?

CNN Money is reporting that one of Amazon's next big moves will be into the production of original video programming.  For the last month or so, Amazon has reportedly been looking for executives to oversee a variety of creative products through development.  In particular, there have been job listings for people to oversee comedy and children's programming, and has reportedly hired Joe Lewis to a position that he first described as being Vice-President of Original Television at Amazon, before he changed it to Vice-President, Production at Amazon Studios.  Lewis' resume includes stints at 20th Century Fox (Director of Production) and Manager of Development at Comedy Central.
Regardless of what flavor of original content Amazon ends up pursuing exactly, analysts expect to see more from the company in this domain in the future. "I think there's a logic to it," says Gartner analyst Ray Valdes. Valdes points to Google, which is spending $100 million on new original content for YouTube. Streaming service Hulu, meanwhile, plans to spend $500 million -- some of which will likely come from investors -- on TV and movie programming this year to round out its offerings of traditional broadcast and cable programming. It is banking on shows like the political comedy Battlefield. And then there's Netflix, which has been spending profusely on original series like Lilyhammer, a show starring Sopranos actor Steven van Zandt.
If Amazon moves into the realm of original programming, it will follow last year's move into book publishing.  A large part of Amazon's dominance in online commerce has been the breadth of its offerings.  But recent moves by Apple and Google to expand their online retail offerings, there is a question of how long Amazon's dominance as a distributor/retailer will remain.  Moving into production not only provides another revenue stream, but also enables Amazon to have unique content that can maintain its competitive advantage over other online outlets.

Source -   Is Amazon getting into original TV?  CNNMoney blog

Friday, March 2, 2012

Thoughts on Content Strategy

Ashkan Karbasfrooshan, CEO of WatchMojo.com, shared some thoughts on whether a Horizontal or Vertical content strategy was more valuable in a post on the OnlineVideoInsider blog.  A horizontal strategy is one that emphasizes multiple categories or multiple outlets.  A vertical strategy is one that emphasizes a focus on providing multiple levels or stages within a specific category.  Horizontal is breadth, vertical depth - in terms of networks, major general-interest broadcast networks like NBC or CBS are horizontal, niche networks like ESPN, SyFy, or the Military Channel are vertical. In some cases, like Disney, you have both horizontal and vertical strategies within a firm.
  Karbasfrooshan makes the point that the question of what strategy to pursue is becoming more important as a variety of tech firms, distribution channels, and ad networks are beginning to actively move into content creation.  Should they pursue a more horizontal strategy to broaden their reach, or should they go vertical in hopes of developing more focused, engaged, and passionate audiences?
  In terms of producing video content, he suggests that there are three things to consider in today's media environment - the challenge of scale, the problem with passionate audiences, and the challenge of video.
The Challenge of Scale - Karbasfrooshan argues that the scale in content that's important doesn't come from producing more content, but from distributing it in more places.  Today, scale economies in video kick in very, very quickly, so scale in terms of multiple simultaneous productions isn't critical.  But scale, in terms of maintaining IP ownership and gaining multiple revenue streams from distributing in multiple outlets, is increasingly critical.
The Problem with Passionate Audiences is that they keep wanting more. Karbasfrooshan argues that "if you decide to produce videos with a vertical strategy, you run the risk of hitting a wall by running out of topics to produce."  If your vertical is something that is continually renewing, such as sports, or lifestyle, or if your audience is just as happy watching reruns (Kids and cartoons), it may work.  Otherwise, as with Star Trek franchise, you'll often find yourself recycling storylines.
The Challenge of Video is that it's not always the best format for content. Karbasfrooshan states that "you cannot produce a video on any topic; it boils down to visuals," and notes that search engines still aren't doing a good job indexing video.  Noting that very few video producers maintain their own sites for direct distribution to audiences, he suggests video is focused more on distribution than "destination."  And that to maximize distribution, "you need to have as many content pieces in as many categories" as possible, because the largest aggregators and distributors are all horizontally-focused.
  In the end, Karbasfrooshan notes that both strategies have advantages and disadvantages, and that producers, distributors, audiences, and advertisers are all looking for different things - "Ultimately what advertisers prefer is different from what users like and distributors need."

For a video producer, it really boils down to what your purpose is, where your strengths are, and what you're interested in.  And in reality, what your opportunities are. Let the strategies develop over time, to meet circumstances and opportunities - and always remember that you can integrate aspects of either or both, and change as needed.

Source - Is A Horizontal Or Vertical Content Strategy More Valuable?OnlineVideo Insider

Sunday, February 26, 2012

BBC goes full mobile for Olympic Torch

The BBC has announced that it will be providing live continuous video coverage of the Olympic Torch relay as it travels around the UK beginning on May 19.  The signal will be carried full-time live on the Internet, as well as being picked up by different regional and national BBC channels.
  The coverage will come from the inclusion of a Wireless Multiplex Terminal systems in certain relay support vehicles.  The WMT uses a mix of 4-8 SIM cards from different 3G operators to transmit video through 3G's expanded data channel.  Having multiple cards, along with a software-based parsing system (called Continuous Picture Technology), provides a reliable and stable video connection, even while on the move.  Mixing cards from various 3G service providers also allows coverage to be maintained throughout varying mobile coverage conditions. While the article doesn't mention specifics, the WMT device can accept video through cables from cameras, or can be connected to other systems accepting wireless video feeds.
WMT and similar systems are becoming the preferred solution for live remote news coverage, as they offer a more flexible and increasingly more cost-efficient alternative to satellites or microwave uplinks.

Tuesday, January 17, 2012

YouTube expands support for Professional Content

YouTube recently indicated that it will expand its relationship with professional production companies, investing another $100 million to create programming exclusively for YouTube, and designed for viewing on mobile devices, computers, and connected-TVs.
  YouTube's VP of Global Content, Robert Kyncl, announced the first wave of YouTube "artist channels" featuring original programming at this year's CES show.  Kyncl predicted that online video will drive 90% of all online traffic within a few years, and that by 2020, 75% of all media channels will originate on the Web.

One question is whether YouTube will rely on advertising to monetize that original content, or whether it will create a subscription service like Hulu+. 
It's all about ads -- as Google knows well, according to Forrester Principal Analyst James McQuivey. "When millions of people watch something, advertisers will happily pony up the cash to sustain it," he said. "Since YouTube content is relatively cheap to produce -- $100 million may sound like a lot to you and me but for video production, it’s a drop in the bucket -- Google doesn’t need advertisers to spend as much as they do on TV content to come out ahead."
The potential for such channels to drive viewing is amply illustrated by the Machinima channel, which is said to deliver more than a billion video views monthly to more than 116 million viewers around the globe.

Tuesday, November 29, 2011

Thanksgiving Broadcast Tradition

Post contributed by Jacob Haskew - 


  One of the biggest Thanksgiving traditions for 43.7 million people is the Macy’s Thanksgiving parade. This parade is 2.5 miles long utilizing 22 HDTV and a production staff of over 200 people. Through the years this parade has gotten bigger and bigger this year will be the 85th annual Macy’s Thanksgiving Day Parade. The parade uses a helicopter that sends back transmissions via microwave. The Street will close down the night before for the people participating to practice and do run-throughs. This event is important because it is an annual television event using 22 different live cameras. The revenue raised by NBC for commercial spots during this event must be very pricey.

Source -  A Thanksgiving Broadcast TraditionTV Technology

YouTube Turns to Creating Programming.

Post contributed by Chelsey Hallett -


YouTube currently has the largest video audience in the world and is the second most-visited website today. Therefore, YouTube has become one of the most successful sites in the history of the Internet. However despite these stats, YouTube is a free service created from user-generated videos. Since YouTube cannot advertise whatever anyone decides to upload, it does not create much revenue.
   Robert Kyncl and Tom Pickett have helped lead YouTube in its successes for the last seven years. Together, they have come up with a plan that will give YouTube more power than other competitors in the online video industry. The plan is to turn YouTube into a cable operator and network. YouTube would be implemented in production and distribution and essentially an equal to Comcast. However, the major difference between the two is that Comcast has 22.4 million subscribers and YouTube has 800 million.
   “I can’t think of anyone more important right now in the entire industry . . . they’re up there with the biggest of the bigs,” says R.J. Williams, who runs an entertainment industry-focused channel on YouTube called Young Hollywood.
   Kyncl and Pickett have a vision to transform YouTube’s current platform into a “generator and seller of quality content” and package this content to sell to advertisers. The content will be packaged through channel strategy. Kyncl and Pickett want to organize the site’s content into categories such as sports, food, music, that will serve like channels on a network. Through this process they believe they can find content worth selling.
   A second part of this plan is YouTube’s recent purchase of Next New Networks, an online video production studio. Along with producing content, it also serves as a training system for upcoming video producers. Another idea for producing revenue is through streaming major studio movies. They want to compete with iTunes and Amazon by having them available for rent.
   The purpose of turning YouTube into a programming giant is to use the advantages of being the largest video site to produce revenue. How can this be done better but through content produced by the general audience? They are the ones who chose what they want to view. It is a genius plan thanks to Kyncl and Pickett.

Source: Beyond Cat Videos: Is YouTube on the bring of becoming a programming star?Adweek.com

Wednesday, November 23, 2011

Apple turns iPhones into recording studios

Post contributed by Alex Aubuchon -


Earlier this month, Apple released a new version of their GarageBand software for iOS – creating a version of their popular music production software that is compatible with the iPhone 4 and 4S. 
  GarageBand has been available on iPad and iPad 2 since March of this year, and consistently amazed reviewers by allowing them to compose music in just a few button clicks, and with no prior musical experience whatsoever.  And yes, the GarageBand app has loads of features with the casual user in mind. Smart instruments allow for computer-generated drum tracks, melodies, and backing chords based on a few parameters designated by the user, and these allow anyone to effortlessly compose music.
  But the app provides plenty of appeal for the serious musician as well, with features such as drum machines, a full-fledged guitar amp modeler, sampler, audio recorder, and an 8 track non-linear mixing studio all in one. It’s features like these that have attracted attention from several high profile musicians – for example, Bjork’s latest album Biophilia was partly recorded and mixed on the iPad version of Garageband.
  The app’s appeal isn’t limited to musicians, though. A fully functioning audio recorder and 8-track mixer means that anyone can record and edit professional quality audio on the fly. This could be of use to field journalists, who could simply plug in a microphone, recording and editing SoT’s without ever needing to access a laptop.
  The fact that a non-linear audio editor can function on today’s smartphones means that a non-linear video editing application such as iMovie (which, by the way, is also available on iPad and iPad 2 currently) could be ported to smartphones in the near future. And when that happens, journalists will be able to record and edit audio AND video using solely their smartphones – transitioning from a “backpack journalist” to a “back pocket journalist” – and at only $5 for the full GarageBand software, it won’t break the newsroom’s bank either.

Sources -  Hands-on with GarageBand for iPhone: 8-track studio in your pocketArs Technica
GarageBand for iPhone: First Hands-On ImpressionsWired.com

Tuesday, October 25, 2011

TV production jobs currently on the rise.

Blog post submitted by Chelsey Hallett -

  It might be hard to believe, but getting a job in TV is actually looking up these days. So how can this possibly be true after years of professors saying, “It’s unlikely you will get a job in this major”? Well it all boils down to the improving state of the economy. Thanks to the break down of networks and increasing number of cable stations, TV is branching out all across the company. You do not have to live in California or a big network city anymore to have a job in TV. Due to the addition of cable stations, there have been a great deal more TV job opportunities. Many of these opportunities have been created due to increase in pilots.
  “A record-setting 169 pilots were shot last year, according to Film L.A. The increase was fueled by a cable boom: For the first time, more than half the pilots were for cable networks,” said Tim Molloy, editor of Reuters.
  But what has this “cable boom” done for the large networks? California, the heart of the TV world, is especially taking a tumble due to the expansion. Major network shows are losing airtime due to smaller comedy and reality shows making a big hit with viewers. Not only is this a problem but there seems to be a recess in the “drama” that their shows bring and is shown in their decrease of pilots. These newer types of shows are what current viewers want to see and this is definitely affecting California.
   But even though the opportunities for TV jobs are starting to rise, there are still not as many available as there were years ago. This is largely due to the change in variety of entertainment. Video games and audio books are newer forms of electronic entertainment that are overshadowing television. However, TV will always be a necessity but this does not come with the promise of an abundance of jobs.

Source -  Jobs: TV is booming, unless you work in L.A.,  Reuters (via Yahoo.com)

Wednesday, October 12, 2011

By Any Other Name - Perceptions of 'Web Series'

Jeremiah McMillan, writing in the Online Video Insider blog, wonders if labeling your video project a 'Web series' is a good idea.  How is the term perceived by those in the mainline TV production and programming business?
With the explosion of online video hosting, distribution, and use by audiences, and the lowered production costs of digital video, many aspiring writers and producers seem to be embracing the idea of producing "Web series" as a means of getting noticed or generating buzz about their projects.  The Web is fast becoming an effective incubator for TV, game, and other multimedia content development.  The Web is also rapidly becoming an effective platform for promotional activities (trailers, sample episodes, etc.).  And the Web is not only a platform for hosting and distributing content (for whatever purpose), it is also a platform that allows feedback and discussions with consumers, and facilitates the building of audience fan base that has the potential to engage in crowdsourcing of support, both in terms of financing and promotion (through sharing and recommendation of content).  The Web allows a 'Web series' to be many things, and to be used for many purposes.  How it's perceived is likely to be based less on the label applied or its appearance on the Web, but whether the use of the Web is appropriate and effective for your purposes.
McMillan ends his piece with a cautionary note -

But remember: An independent Web series is like any other content being developed or pitched for film or TV.  It's about the content. It's about the story. A good story transcends platforms.
Source - Using The 'Web Series'? Redefining The Push Toward Original Series For Multiple PlatformsOnline Video Insider

Monday, September 19, 2011

iPad apps for "junior broadcasters" and/or citizen journalists

From Tech & Learning website - A Catalog of iPad apps for Teachers and Students
Television and Broadcasting for High School Students
Clapper Board  $19.99 a convenient, all-in-one digital slate, clapper board, shot log, and shot notepad— designed for use in film, TV, documentaries, music videos, and interviews.
Storyboard Composer $19.99 mobile storyboard and pre-visualization composer designed for Directors, Directors of Photography, Producers, Writers, Animators, Art Directors, film students and anyone who wants to be able to visualize their story.
ProPrompter $9.99 features professional settings for fonts, font sizes, background colors, scroll speeds, mirroring, looping, landscape, portrait and automatic orientation modes, adjustable countdown, cue points for fast re-cueing, support for international language fonts, editing, direct script creation, remote control and a complete help menu.
8mm HD $2.99 capture the beauty and magic of old school vintage movies.  Dust & scratches, retro colors, flickering, light leaks, frame jitters - all can be instantly added with a single tap or swipe.
Scripts Pro $5.99 When writing in desktop screenplay programs, you forget about the program all together and are focused entirely on writing your story. The same thing is true with Scripts Pro because there is no cluttered interface or complex solutions to writing.